Updates

Clarenza Update

On September 15, 2023, at 10:03:40 PM:

I am currently in the process of integrating all the components of the project that I have individually created up to this point. The goal is to initiate the process to release a copy on both Steam and the Meta Quest Store by November.

On May 8, 2023, at 9:03:40 PM:

 

I have reached a significant milestone in this project, as I have finally attained a finished stage. I successfully initiated the integration of Chat GPT support into the application, and I have enabled users to upload Microsoft Office documents.

 

My upcoming objectives include the following:

  1. 1. Assess the potential for Chat GPT, Llama, and Dall-E to assist in other API integrations.
  2. 2. Endeavor to acquire improved textures for the project to enhance its photorealism.
  3. 3. Commence Alpha Testing.

 

On April 5, 2023, at 2:03:40 PM:

The past few months have been quite challenging, but I have successfully developed an exceptional user interface (UI) system. I had to acquire new skills using Figma and Adobe XD.

On January 3, 2022, at 12:00:00 PM:

 

The past two years have been a time filled with significant developments. I’ve reevaluated much of my understanding of the VR environment. In the upcoming Fall, I plan to release an updated version of the Classroom with high-fidelity textures. Additionally, I will introduce new features, including a Study Room, a Meeting Room, and a central lobby.

 

Furthermore, I have additional plans, which involve:

 

  1. 1. Completing a user interface (UI) for users within the VR environment.
  2. 2. Identifying a text viewer and browser to superimpose on the Chalkboard.
  3. 3. Creating a curriculum for the VR platform’s education system.
  4. 4. Developing a method for hosting an Art Exhibit.
  5. 5. Implementing an AI-assisted helpdesk.
  6. 6. Incorporating a visual representation of potential classes or lectures taking place.

 

Play Video

On December 28, 2020, at 2:24:32 PM:

 

Today marks a significant stride towards completing this application. The foundational structure of the program has been finalized, representing a simple proof of concept. Notably, the audio is location-specific, aligning with the user’s chosen seating position, creating a more immersive experience.

 

In the next update, my objectives are:

 

  1. 1. Enable the teacher’s movement within the virtual environment.
  2. 2. Implement a feature that allows text to appear on the chalkboard.

 

This progress is promising, and I look forward to the next stages of development.

On June 7, 2021, at 5:02 AM:

It’s been a while since I last provided an update on this project. During this period, I’ve dedicated myself to an in-depth exploration of both mathematics and Unity. I believe that the knowledge and skills I’ve acquired in these domains will significantly accelerate the development of this software.

I’ve also discovered promising opportunities for the project’s expansion. In the near future, I intend to integrate Clarenza with Snap AR, which holds great potential for our project’s growth.

Shef Updates

On September 29, 2023, at 12:17:04 PM:

I’ve made the decision to revisit SHEF, my Inventory Management System (IMS). With the assistance of Chat GPT, I am confident that I can enhance productivity and make significant progress on this project once more. My goal is to have a wireframe recreated by the end of October.